﻿using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;

namespace XDLPipeline
{
    [ContentProcessor(DisplayName="No Material processor")]
    public class NoMaterialProcessor : MaterialProcessor
    {
        /// <summary>
        /// Kills the material loading process.
        /// </summary>
        public override MaterialContent Process(MaterialContent input,
                                                ContentProcessorContext context)
        {
            return null;
        }
    }
}
